engine
This namespace provides methods that allow you to interact with the iw3 engine through Anvil.
Methods
engine.addEventListener(name, callable)
engine.addEventListener(name, callable)event- The type of event you want to listen forcallable- A defined function or a lambda
This method registers a eventlistener for the specified event, that is a function that will be executed every time the event occurs.
Example:
This will print whats up every time a new frame is rendered.
Available Events
render- Emitted when a new frame is being renderedonBeforeEndScene- Emitted right before a new frame is being renderedonAfterEndScene- Emitted after a new frame has been renderedonBeforeCL_WritePacket- Emitted right before the game sends a packet to the serveronAfterCL_CreateNewCommands- Emitted after a new user command has been createdonLoad- Emitted when you load your positiononSave- Emitted when you save your positiononBounce- Emitted when you bounce
engine.removeEventListener(name)
engine.removeEventListener(name)event- The name of the event you dont want to listen/react to anymore
Removes a previously attachted event listener by the name of the event.
Example:
engine.removeAllEventListeners()
engine.removeAllEventListeners()Removes all attached event listeners for the current script.
Example:
engine.getServerName()
engine.getServerName()Returns the name of the server you're currently connected to.
Example:
engine.getPlayerState()
engine.getPlayerState()Returns the predicted playerState.
Example:
engine.getRefDef()
engine.getRefDef()Returns the refDef object.
Example:
engine.getCG()
engine.getCG()Returns the cg object.
Example:
engine.getDvar(dvarName)
engine.getDvar(dvarName)Returns the dvar you requested. You can then change the values of the dvar with methods.
Example:
engine.getUserCmd()
engine.getUserCmd()Returns the latest user command.
Example:
engine.getPreviousUserCmd()
engine.getPreviousUserCmd()Returns the previous user command. Use previous user cmd's for silent stuff.
Example:
engine.execCommand(command)
engine.execCommand(command)command- A console command to execute
Executes the given command
Example:
engine.getPlayerList()
engine.getPlayerList()Returns a list of players in the server as a list of clientEntity's
Example:
engine.getLocalClientEntity()
engine.getLocalClientEntity()Returns the clientEntity for yourself.
Example:
engine.getClosestPlayer()
engine.getClosestPlayer()Returns the closest player as a clientEntity
Example:
engine.isVisible(target)
engine.isVisible(target)target- The position as a Vec3 to check if it is visible
Returns true if target is visible from your currnent position, false otherwise.
Example:
engine.trace(start, end)
engine.trace(start, end)Performs a ray trace from start to end and returns a trace object.
Example:
engine.getForwardVector(viewangles)
engine.getForwardVector(viewangles)Obtain the forward vector as a Vec3 from the given viewangles as a Vec3
Example:
engine.angle2short(angle)
engine.angle2short(angle)Converts the decimal angle to a 2 byte integer representation.
Example:
engine.short2angle(short)
engine.short2angle(short)Converts a 2 byte integer representation of an angle back to a float.
Example:
engine.getWindowSize()
engine.getWindowSize()Returns the CoD4 window size as a Vec2
Example:
engine.notify(message)
engine.notify(message)Displays a notification on the right hand side of the screen with the given message.
Example:
engine.disconnect()
engine.disconnect()Disconnect from current server.
Example:
engine.setStat(id, value)
engine.setStat(id, value)Sets a stat id to a given value (Equivalent of GSC player setStat).
id- The id of the stat
value- The value you wish to set
Example:
engine.isVisible(target)
engine.isVisible(target)target- The position as a Vec3 to check if it is visible
Returns true if target is visible from your currnent position, false otherwise.
Example:
engine.getScriptId()
engine.getScriptId()Returns the id of the current script. Use this to uniquely identify your script. Useful for ImGui Window ID's etc.
Example:
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