Anvil Scripting Reference
  • Getting started
    • Introduction
  • 🚀Examples
    • Create a speed overlay
    • Creating a Clock with ImGui
    • Calculating Distances Tool
  • ⚙️ User Settings
    • Make use of our settings API
  • 📦Namespaces
    • engine
    • player
    • key
    • mouse
    • memory
    • draw
    • ImGui
  • 🧪Types
    • Vec2
    • Vec3
    • Vec4
    • playerState
    • refDef
    • clientEntity
    • cg
    • usercmd
    • trace
    • dvar
  • 📄Enums
    • CmdButton
    • ImGuiWindowFlags
    • ImGuiStyleVar
    • ImGuiCol
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  • Available Properties
  • Find the type of properties here
  1. Types

refDef

Nobody knows what it stands for.

PreviousplayerStateNextclientEntity

Last updated 3 years ago

To see the type of an individual property, please look at the struct .

Available Properties

  • x

  • y

  • width

  • height

  • fov_x

  • fov_y

Find the type of properties here

struct refdef_t
{
    int x;
    int y;
    int width; //0x0008  
    int height; //0x000C  
    float fov_x; //0x0010  
    float fov_y; //0x0014  
    Vec3 vieworg; //0x0018
    Vec3 viewaxis[3]; //0x0024  
    char szUnknown1[16200]; //0x0048  
    Vec3 rdViewAngle; //0x3F90
};
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