Vec3

A three dimensional vector.

Properties

  • x - double

  • y - double

  • z - double

Methods

Vec3:new(x, y, z)

  • x - What to set x to

  • y - What to set y to

  • z - What to set z to

Constructs a new Vec3 with the provided x, y and z.

Example:

local worldPosition = Vec3:new(100, 200, 300)

length()

Returns the length of the Vec3

Example:

local vec = Vec3:new(200, 200, 100)
print("The vector has a length of " .. vecL:length())

distanceTo(otherVec3)

  • otherVec3 - A different Vec3

Returns the distance from this vector to the otherVec3

Example:

local vecA = Vec3:new(200, 200, 20)
local vecB = Vec3:new(400, 690, 1000)
print("Distance from vecA to vecB: " .. vecA:distanceTo(vecB))

distanceTo2D(otherVec3)

  • otherVec3 - A different Vec3

Returns the 2D distance from this vector to the otherVec3

Example:

local vecA = Vec2:new(1, 0)
local vecB = Vec2:new(0, 1)
print("2D Distance from vecA to vecB: " .. vecA:distanceTo2D(vecB)) 

getXYAngle()

Returns the angle which this vector is pointing at in the XY-Plane.

Example:

local vecA = Vec2:new(1, 1, 0)
print("vecA angle: " .. vecA:getXYAngle()) -- prints 45.0

normalize360()

Returns a new Vec3 where all components are normalized between 0 and 360. Useful when working with viewangles.

Example:

local vecA = Vec2:new(1, 1, 0)
print("vecA angle: " .. vecA:getXYAngle()) -- prints 45.0

normalized()

Returns this vector but normalized (that is with length 1)

Example:

local vecA = Vec3:new(20, 10, 10)
print("vecA normalized: " .. vecA:normalized():toString())
-- prints vecA normalized: (+0.81649661, +0.40824831, +0.40824831)

scale(scalar)

  • scalar - By how much you want to scale the vector

Returns a scaled version of this vector

Example:

local vecA = Vec3:new(20, 10, 5)
print("vecA scaled by 2: " .. vecA:scale(2):toString()) --prints (40, 20, 10)

screenPosition()

Returns a Vec2 of where this Vec3 would be drawn on screen if it was a world position.

Example:

local closest = engine.getClosestPlayer().lerpOrigin
print("closest player head screen pos: " .. closest:screenPosition():toString())

toVec2()

Returns the first 2 components of this vector as a Vec2

Example:

local vecA = Vec3:new(20, 10, 5)
local vecA2D = vecA:toVec2()
print("vecA2D : " .. vecA2D:toString()) --prints (20, 10)

toString()

Returns a string representation of the Vec3

Example:

local vecA = Vec3:new(20, 10, 5)
print("vecA: " .. vecA:toString()) --prints (20, 10, 5)

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