usercmd
The input the player gives to the game for a frame.
Last updated
The input the player gives to the game for a frame.
Last updated
serverTime
buttons
weapon
offHandIndex
forwardMove
sideMove
removeButton
shoot()
Set shoot input for this command (frame).
Example:
jump()
Set shoot input for this command (frame).
Example:
isInMenu()
Returns true if you're in a menu or chatting.
Example:
isLeaning()
Returns true if you're leaning.
Example:
isForward()
Returns true if current cmd moves forward. (Pressing W or equivalent keybind)
Example:
isOnlyForward()
Returns true if current cmd ONLY moves forward. Meaning no strafing.
Example:
goForward()
Set the forwardMove so that this frame will make you move forward for 1 frame.
Example:
isBackward()
Returns true if current cmd moves backwards. (Pressing S or equivalent keybind)
Example:
isA()
Returns true if current cmd strafes left. (Pressing A or equivalent keybind)
Example:
isD()
Returns true if current cmd strafes right. (Pressing D or equivalent keybind)
Example:
isAorD()
Returns true if current cmd strafes left or right. (Pressing A or D or equivalent keybind)
Example:
isWA()
Returns true if current cmd uses W+A. (Pressing W + A or equivalent keybinds)
Example:
isWD()
Returns true if current cmd uses W+D. (Pressing W + D or equivalent keybinds)
Example:
isWAorWD()
Returns true if current cmd uses W+A or W+D. (Pressing W + A or W + D or equivalent keybinds)
Example:
hasMovement()
Returns true if current cmd has any movement set on it.
Example:
setForwardMove(forwardMove)
forwardMove
- 127 for moving forward, -127 for moving backwards, 0 for no forward move.
Set the forward move for this command.
Example:
setSideMove(sideMove)
sideMove
- 127 for strafing right, -127 for strafing left, 0 for no side move.
Set the side move for this command.
Example:
walk()
Cancels a sprint.
Example:
sprint()
Sets the sprint button on the command.
Example:
setButton(button)
Example:
removeButton(button)
Removes a specific button on the command. Only works before the command is used locally.
Attach a event listener for onAfterCL_CreateNewCommands
and not render
if you wish to remove buttons.
Example:
getViewAngles()
Returns the viewangles that this command has. These are the viewangles which are sent to the server.
Example:
getViewAngles()
Returns the viewangles that this command has. These are the viewangles which are sent to the server.
Example:
button
- The you wish to set
Sets a specific on the command.
Your mental model of a usercmd should be the input that you can give as a player for a single frame. The buttons property is a single int
that describes which actions you wish to perform.
Available Buttons are shown .
button
- The you wish to remove