playerState

The state of a player for a single frame.

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To see the type of an individual property, please look at the struct here.

Available Properties

  • CommandTime

  • PM_Type

  • BobCycle

  • PM_Flags

  • WeaponFlags

  • OtherFlags

  • PM_Time

  • Origin

  • Velocity

  • OldVelocity

  • WeaponTime

  • WeaponDelay

  • GrenadeTimeLeft

  • WeaponRestrictKickTime

  • FoliageSoundTime

  • Gravity

  • Lean

  • Speed

  • DeltaAngles

  • GroundEntityNum

  • LadderVec

  • JumpTime

  • JumpOriginZ

  • LegsTimer

  • LegsAnim

  • TorsoTimer

  • TorsoAnim

  • LegsAnimDuration

  • TorsoAnimDuration

  • DamageTimer

  • DamageDuration

  • FlinchYawAnim

  • MovementDir

  • ClientNum

  • OffHandIndex

  • OffhandSecondary

  • Weapon

  • WeaponState

  • WeaponShotCount

  • WeaponPosFraction

  • ADSDelayTime

  • SpreadOverride

  • SpreadOverrideState

  • ViewModelIndex

  • ViewAngles

  • ViewHeightTarget

  • ViewHeightCurrent

  • ViewHeightLerpTime

  • ViewHeightLerpTarget

  • ViewHeightLerpDown

  • ViewAngleClampBase

  • ViewAngleClampRange

  • DamageEvent

  • DamageYaw

  • DamagePitch

  • DamageCount

  • ProneDirection

  • ProneDirectionPitch

  • ProneTorsoPitch

  • ViewLocked

  • ViewLockedEntNum

  • ICompassPlayerInfo

  • RadarEnabled

  • LocationSelectionInfo

  • TorsoPitch

  • WaistPitch

  • HoldBreathScale

  • HoldBreathTimer

  • MoveSpeedScaleMultiplier

  • MeleeChargeYaw

  • MeleeChargeDistance

  • MeleeChargeTime

  • Perks

  • EntityEventSequence

  • WeaponAnim

Find the type of properties here

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